All posts tagged game mechaniccs
Episode 9 Download the show
We had a great chat with Brian Oberkirch on the implicit and explicit impact of the social and geo-loco services rippling through our lives. Brian is a ‘multi-lingual’ understated tummler and marketing guy who speaks geek and non geek alike. He looks at the web from a uniquely human place. We focused a bit on the need for web services and sites to do a better job educating their users on the implications of the data they are sharing in plain english as well as discussing how the features we choose to include on sites set the tone for the community – i.e. ratings systems, game mechanics, “number of followers” etc.
- Dewitt Clinton on the features we choose setting tone: The web would be a better place if …
- Brian’s post on paying a bit more attention to the implicit effects of social services and feature: “Hell, the fall alone will kil ya”
- Adrian Chan on game mechanics and social functionality
- Dave Winer refreshing out memory on what makes a good conference
80’s theme song: Follow me, oh follow me