All posts tagged deb schultz
TummelVision 78: Jim Bower
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Episode Notes
Jim Bower (@superid101) joins us to discuss his work with Whyville, animal husbandry, and computational neuroscience.
Notes & Links
- Bower Lab
- Numedeon, Inc.
- Heather: “Whyville is 1st site we’ve heard of that allows avatar changes in context response: taping -bullies get avatars duct taped“
- The view from Salesforce where Kevin, Deb, and Heather broadcast together for the first time in ages.
TummelVision 77: Paul Adams on Google, Facebook, and Social Circles
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Episode Notes
Erstwhile Googler, now Facebooker Paul Adams (@padday) joins us to talk about his insights on “circles” and the relationship between real-life and online social networks.
Notes & Links
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Paul Adam’s news-making slide deck – The Real Life Social Network
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Heather, Kevin, and Deb at SXSW 2012 – Social Media Influence: We Call Bullshit
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Kevin on “Tags and cognitive load”
Replay the whole back channel discussion via CoverItLive here.
TummelVision 74: Dan Gillmor
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Episode Notes
Dan Gillmor (@dangillmor) teaches digital media entrepreneurship and is founding director of the Knight Center for Digital Media Entrepreneurship at Arizona State University’s Walter Cronkite School of Journalism and Mass Communication.
Dan Gillmor’s current book project is Mediactive and you can find him on Google+.
As you listen to this episode of TummelVision, follow the chat transcript from CoveritLive.
TummelVision 9: Brian Oberkirch on the art of small good things
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Episode Notes
Episode 9 Download the show
We had a great chat with Brian Oberkirch on the implicit and explicit impact of the social and geo-loco services rippling through our lives. Brian is a ‘multi-lingual’ understated tummler and marketing guy who speaks geek and non geek alike. He looks at the web from a uniquely human place. We focused a bit on the need for web services and sites to do a better job educating their users on the implications of the data they are sharing in plain english as well as discussing how the features we choose to include on sites set the tone for the community – i.e. ratings systems, game mechanics, “number of followers” etc.
- Dewitt Clinton on the features we choose setting tone: The web would be a better place if …
- Brian’s post on paying a bit more attention to the implicit effects of social services and feature: “Hell, the fall alone will kil ya”
- http://www.brianoberkirch.com/2010/03/04/hell-the-fall-will-kill-ya/
- Adrian Chan on game mechanics and social functionality
- Dave Winer refreshing out memory on what makes a good conference
80’s theme song: Follow me, oh follow me